Severe time waster alert :-) At first I thought the game was broken, but then I managed to win one, so all was well...

This is great Alex, and it ran and looked fine under Mac OS X although the shuffling & dealing animations were a bit slow.
The only problem I had was when I opened the library stack to have a look and it drew the empty pyramid in the library stack, then gave a script error because it couldn't find some object.


Thanks,
Sarah

On 01/03/2005, at 8:26 AM, Alex Tweedly wrote:


PlCard is a library designed to support building card games (or Playing Card games, since "card" is so confusing in the context of Rev).


It contains images for the cards themselves, and a number of functions and handlers to manipulate them.

This is an ALPHA release (i.e. I haven't written the documentation yet :-) It's also only been tested on Windows (2000 and XP); I'd be particularly interested to hear whether and how it works on Mac or Unix.

I haven't figured out the best way to handle libraries and applications in the context of RevOnline, so for now I have simply bundled the library into the sample game; later it will probably be available separately.

It's on RevOnline under Games / Pyramid or under username "alextweedly" / Pyramid

In theory, the game is obvious and self-explanatory ..... let me know if it's not, or let me know of any problems. The basic rules for Pyramid can be found in almost any collection of Patience games - for example
http://www.semicolon.com/Solitaire/Rules/PyramidRules.html


It's very simple - partly because I haven't yet decided whether to make scoring, high scores, player names, etc. part of the PlCard library or a separate one - so for now you just play without anything more in the way of a score than a simple running total.

Thanks
-- Alex.

--
Alex Tweedly       http://www.tweedly.net

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