Has anyone experimented with the 'alwaysBuffer' object property and the 'screenNoPixMaps' global property enough to learn anything about them beyond the docs say?

It appears to me that 'alwaysBuffer' relates to RE-drawing screen elements rather than the initial drawing of same, but I also see this little statement in the 'alwaysBuffer' page of the docs (with MY EMPHASIS):
==== start ====
When moving objects are displayed on the screen, flicker may result, since the objects are being redrawn as they move. You can avoid this problem by judicious use of the alwaysBuffer property, which creates an offscreen memory area IN WHICH OBJECTS ARE INITIALLY DRAWN. The visible display is updated from this buffer area, eliminating flicker.
==== end ====


My goal is to eliminate all flicker during the display (the initial screen draw) of a custom modal dialog during my app startup process.

My question:
Is there any initial-flicker-prevention benefit to setting the 'alwaysBuffer' of a dialog stack to true? Or is it really all dependent on the 'screenNoPixMaps' property?


TIA -
Phil Davis
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