I agree, Wolfram is THE reference... but there's lots also on yahoo groups or google to dig out.
It's usually to wolfram - except specialized algos like graphics or primes, crypto, etc... Wolfram is the starting point for most math research journeys... Univertisities eps loads or cryptic journals at the bottom if you find it... You got to love the cool websites that show you how to make cool programs too: aidepot.com, gamedev.net bit101.com shows you lots of cool math stuff too. X > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > James Steiner > Sent: Friday, March 04, 2005 22:49 > To: How to use Revolution > Subject: Re: Math wizardry > > P.S. A my personal guide to all things math-related I use > eric weinstein's MathWorld: > > http://mathworld.wolfram.com/ > > See also, world of science, world of physics, etc. > > On Wed, 2 Mar 2005 10:41:27 -0500, Richard Miller > <[EMAIL PROTECTED]> wrote: > > I've got two line graphics drawn on the screen. I need to > find out if > > they intersect and, if so, what the angle is that is formed > by their > > intersection. Any simple way to do this? > _______________________________________________ > use-revolution mailing list > [email protected] > http://lists.runrev.com/mailman/listinfo/use-revolution > _______________________________________________ use-revolution mailing list [email protected] http://lists.runrev.com/mailman/listinfo/use-revolution
