In a message dated 3/8/05 9:44:35 PM, [EMAIL PROTECTED] writes: > >Message: 21 >Date: Wed, 9 Mar 2005 00:43:42 -0500 >From: Kevin J <[EMAIL PROTECTED]> >Subject: Re: What is the difference? >To: Judy Perry <[EMAIL PROTECTED]> >Cc: How to use Revolution <[email protected]> >Message-ID: <[EMAIL PROTECTED]> >Content-Type: text/plain; charset=US-ASCII > >Ah Ok I see so its better to use revolution then. > >Thanks > >
>> >> On Wed, 9 Mar 2005, Kevin J wrote: >> >> > What is the difference between deamcard and revolution. I was looking >> > at the screen shots >> > and they look to be the same thing? >> >On Tue, 8 Mar 2005 21:41:02 -0800 (PST), Judy Perry ><[EMAIL PROTECTED]> wrote: >> No. AFAIK, Dreamcard doesn't let you compile your stack for any platform. >> It's like the old HC in which you needed the player to run your stacks. >> >> Depending upon the version of RR, you can compile for one or more >> platforms. > In a message dated 3/8/05 9:44:35 PM, Kevin J wrote: >Ah Ok I see so its better to use revolution then. Maybe -- it depends on what your needs are. A standalone Rev app is, in effect, a normal stack with the Rev engine spotwelded onto it; it's one file, nothing extra to download or anything. But because it *does* have the engine built in, it's going to be about 2 MB larger than if it was *just* a Rev stack. So if you have a lot of stacks to distribute to your users, that 2-MB-per-stack 'overhead' might be a valid argument for going with Dreamcard, because *one* engine -- the DC Player -- will take care of *all* the stacks. On the other hand, if you're only going to distribute 1 (one) stack, a standalone might be better because it's just *one* download rather than two. Hope this helps... _______________________________________________ use-revolution mailing list [email protected] http://lists.runrev.com/mailman/listinfo/use-revolution
