Or, develop some of the helper stacks with pre-canned scripted objects for common or interesting things for users to copy-paste into their own stacks that Hypercard used to have.
Agan, while some of these things are already available, the organization isn't such that they're immediately obvious. I'm thinking of the button things and field things stacks. Maybe not important (or perhaps even wanted) for the pro users/licenses, but a necessity for the DC newbies. Judy On Thu, 24 Mar 2005, Frank D. Engel, Jr. wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > Another thing that would help here: > > In HyperCard, some of the more rudimentary actions that a button could > have (go to card, play a sound, etc.) could be accessed through the > button's properties, without needing to write any scripts. This is > likely one of the reasons why they could get away with a tutorial > manual that did not really include much on scripting. Rev lacks such a > feature. _______________________________________________ use-revolution mailing list [email protected] http://lists.runrev.com/mailman/listinfo/use-revolution
