Sounds like 'Zilla material to me, but if you're desperate for a dirty
workaround, you could try taking your 4x4 (or less) imageData and
scaling it byte-by-byte to 8x8, and then scaling the target image
object down again by 50%. You'd still have 8x8 imageData, but a 4x4
image... (like I said, dirty...). That should work at least if the
small imageData is truly the source of engine problems.
- Brian
I've got a problem and maybe someone here can help. I think this is
probably a bug in the engine.
import snapshot from rect 0,0,3,3
crashes Rev in WinXP and makes an image with no imageData on MacOSX
(or any rectangle with either width <5 or height <5)
So, I wrote a nifty routine to grab the imagedata from a rect. But, it
turns out trying to set the imagedata of an image smaller than 5x5
won't work at all. It sets the imageData to empty instead. Confirmed
on both Mac and PC.
So, I thought, capture the image larger and then crop it. Again more
crashes. Has anyone else a fix for this or should I just bugzilla it?
TIA,
Chipp
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