I also put this in to announce a pocket:

 repeat with i = 0 to 9
    put "ball" & i into tMoving
    repeat for each item tItem in tPocketList
      if within(grc tItem,the loc of button tMoving) then
        revspeak "You got one" -- ------- right here


On Apr 2, 2005, at 10:18 PM, Thomas McGrath III wrote:

I just added this line to sound/speak when a ball is hit:

revspeak "OUCH" -- which could be replaced with a sound for sure

right after this part and IT WORKS here

if tDistList is not empty then
      put min(tDistList) into sMin
      put tCollArray[sMin] into j
       revspeak "OUCH"


On Apr 2, 2005, at 6:13 PM, Alejandro Tejada wrote:

By the way, if someone think that syncronizing
sounds with balls movements in Jim Hurley's Nine Ball
stack could be a very straightforward task to do...
sorry to dissapoint... but actually is not.

Thomas J McGrath III [EMAIL PROTECTED]

412-831-3094
220 Drake Road
Bethel Park, PA 15102

<*)) >=<
"Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways - a Cigar in one hand - a large steak in the other - your body thoroughly used up, totally worn out, and screaming - WOO HOO! What a Ride!"
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Thomas J. McGrath III SCS 1000 Killarney Dr. Pittsburgh, PA 15234 412-885-8541 _______________________________________________ use-revolution mailing list [email protected] http://lists.runrev.com/mailman/listinfo/use-revolution

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