I also put this in to announce a pocket:
repeat with i = 0 to 9
put "ball" & i into tMoving
repeat for each item tItem in tPocketList
if within(grc tItem,the loc of button tMoving) then
revspeak "You got one" -- ------- right here
On Apr 2, 2005, at 10:18 PM, Thomas McGrath III wrote:
I just added this line to sound/speak when a ball is hit:
revspeak "OUCH" -- which could be replaced with a sound for sure
right after this part and IT WORKS here
if tDistList is not empty then
put min(tDistList) into sMin
put tCollArray[sMin] into j
revspeak "OUCH"
On Apr 2, 2005, at 6:13 PM, Alejandro Tejada wrote:
By the way, if someone think that syncronizing
sounds with balls movements in Jim Hurley's Nine Ball
stack could be a very straightforward task to do...
sorry to dissapoint... but actually is not.
Thomas J McGrath III
[EMAIL PROTECTED]
412-831-3094
220 Drake Road
Bethel Park, PA 15102
<*)) >=<
"Life should NOT be a journey to the grave with the intention of
arriving safely in an attractive and well preserved body, but rather
to skid in sideways - a Cigar in one hand - a large steak in the other
- your body thoroughly used up, totally worn out, and screaming - WOO
HOO! What a Ride!"
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Thomas J. McGrath III
SCS
1000 Killarney Dr.
Pittsburgh, PA 15234
412-885-8541
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