Subtracting 0 from a number makes it bigger? I guess so in Revolution.

set the numberformat to "0.#######################"
answer 0.91
answer 0.91 - 0

This is documented in the docs under numberFormat, but is causing me problems 
with some sensitive calculations. I guess you'd run against the same thing with 
doubles in C++, but at least there are alternatives with better precision (I.e. 
long double). I wish you could declare a variable so that it would have better 
precision.

-Ben

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