uh, you sent it to me, not the list... ;) > -----Original Message----- > From: David Burgun [mailto:[EMAIL PROTECTED] > Sent: Saturday, April 16, 2005 12:15 > To: [EMAIL PROTECTED] > Subject: RE: and a new GM is born for everyone... > > Opps! Spotted a typeo! > > -- > -- The in the Script of each Control > -- > on MGMInitialize > if the script of me contains "MGMDoResize" then > set cpResizeHandler to "MGMDoResize" > else > set cpResizeHandler to empty > --**********CHANGED********** end if end > > Cheers > Dave > > >One difference is instead of using the custom prop, i just > use a global > >array. minimizes stack size... > > > >the <this> and </this ;> where regarding the line put "this" > into your ... > > > >object talk ;) > > > >But nice example of collaborative scripting ;) > > > >cheers > >Xavier > > > >> -----Original Message----- > >> From: David Burgun [mailto:[EMAIL PROTECTED] > >> Sent: Saturday, April 16, 2005 11:17 > >> To: [EMAIL PROTECTED]; How to use Revolution > >> Subject: Re: and a new GM is born for everyone... > >> > >> Hi, > >> > >> >The number of controls might require this in terms of speed > >> (querying >if the script contains is long) - the agent > also uses a > >> cached index to >speed this up in the repeat loop though. I have > >> also found that I use >mostly templates and thus limit > the repeat > >> search to just groups so >scripts are more dedicated or localized. > >> > >> I handn't thought of looking in the script to see if a > handler or > >> function or whatever existed. Wow! That's so powerfull. > Of course, I > >> suppose someone *could* have already of used that name, > so it might > >> be better to prefix it with "MGM_" or something so that > it is less > >> likely to clash. > >> > >> What are you worried about in terms of speed? If you said > that the > >> "doresize" (or whatever) was always near the start of the script > >> then would this make a difference? > >> > >> I do something similar to this in a Generic Arrow Resize > Object I > >> have created. The way I am trying to do it is to have an > >> Initialization Handler in each control that sets a > CustomProperty, > >> in this case we could call it cpResizeHandler. The script > would look > >> something like this: > >> > >> > >> -- > >> -- Called from openScipt or openCard > >> -- > >> on Initialize() > >> put the number of controls into controlsmax > >> repeat with x = 1 to controlsmax > >> if "MGMInitianize" is in the script of control x then > >> send "MGMInitialize" to control x > >> end repeat > >> end > >> > > > -- > >> -- The in the Script of each Control > >> -- > >> on MGMInitialize > >> if the script of me contains "MGMDoResize" then > >> set cpResizeHandler to "MGMDoResize" > >> else > >> set cpResizeHandler to "MGMDoResize" > >> end if > >> end > > > > >> > >> Then do the following in the resize stack command: > >> > >> put this into your stack script... > >> <this> > >> on resizeStack > >> MagicGM > >> pass resizestack -- if you dont pass, the RevErrorDialog > >> (RED) or other stacks might not resize correctly although > the RED > >> still doesnt yet... > >> end resizeStack > >> > >> on MagicGM > >> put the number of controls into controlsmax > >> repeat with x = 1 to controlsmax > >> > >> if the cpResizeHandler of control x is not empty then > >> send the cpResizeHandler of control x > >> end if > >> > >> end repeat > >> end MagicGM > >> </this ;> > >> > >> (((***Question? What are <text> and </this ;> lines?***))) > >> > >> This shoud speed it up at the expense of adding time to the > >> openStack or openCard command. The advantage is that you > don't have > >> to change the Stack/Card Script you add a new control. > >> > >> One question though. If the control does not contain an > >> MGMInitialize handler, the Custom Property, cpResizeHandler will > >> not exist. Do I need a seperate test for his as in: > >> > >> if exists cpResizeHandler of control x then > >> if the cpResizeHandler of control x is not empty then > >> send the cpResizeHandler of control x > >> end if > >> end if > >> > >> Any suggestions/comments greatly appreciated. > >> > >> All the Best > >> Dave > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> >
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