Do you think the alwaysBuffer property which I set to true in the Stack Inspector during the Image importing could be adding to this Importing corruption as well?
As you know: alwaysBuffer property (true-False) Determines whether the contents of windows, players, and images are buffered offscreen.
global bufferHiddenImages property (true-False) Specifies whether images that are not visible are decompressed into an offscreen buffer.
If yes besides deselecting alwaysBuffer in the Stack Inspector, would I also set the above Global to False.
Hi Kathy,
I don't think either of these makes a difference. For the record, I almost always have the alwaysBuffer set to true and the bufferHiddenImages set to the default 'false'.
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