Also SD2 is an obsolete audio format, Apple-centric with resource forks, and that's probably where the problems are. Try converting source files to WAV files instead, which do not have resource forks, and can probably survive the travel.
You shouldn't have to build a standalone as a carrier.
At 12:42 PM +0100 5/13/05, Mark Smith wrote:
I've been having problems sending a largish batch of sound files (500 mb or so, in sd2 format) to an ftp site for a colleague to download - various experiments with creating stuffit archives have resulted in corruption of data....
So I thought of building a Rev standalone that contains all the files as customProps, and which will spit them out as sound files at the other end.
My initial experiment involved reading in the files (using the binfile URL scheme), and then spitting them back out again (also using the binfile URL scheme). The resulting files are the correct size, but OS X now thinks they are text files (they are supposed to be sd2 files). Adding the .sd2 suffix to the file names gets them recognised as sound files, but the quicktime player (which plays the originals without difficulty) simply barfs on them.
I've tried compressing them on the way in and decompressing them on the way out, but apart from reducing the size, this does not help.
Any ideas?
Thanks,
Mark
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