Hi Signe Marie and Xavier!

Thanks for the suggestions and tips! Maybe I misunderstand the structure of Rev stacks, but first of all, my stacks work perfectly and lightning fast - I just thought it was interesting that the file sizes got so large, but now that they are slimmed way down and i know how to keep it that way, I am an extremely happy camper.

Again, though, unless I misunderstand the structure of such stacks, I really don't see much of a difference between your two (more advanced) methods and my simple one. I mean if every single object on the cards is in the background, doesn't this mean that there is basically one card and all the hundreds and thousands of others are nothing more than a collection of field contents and custom properties? And isn't this comparable to a collection of database records? To be honest, I shy away from using the database solution for 2 reasons - one, I lack the knoweldge and skills to implement it, and two, I see on the RevList people with far more skills than I having all kinds of problems with databases every day, which makes me even more hesitant. True, as I learned in the discussion a week or so ago, custom properties are faster than fields (that's why I changed as many as possible to custom props), and Signe Marie's project apparenetly uses all custom properties and no fields, as long as my thing functions as well and as fast as it does, I think I'll stick to it just because it works and I understand it. Thanks for the suggestions, though, I will certainly examine them closely sometime down the road!

Cheers,

Lars
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