On May 31, 2005, at 4:07 PM, yoy wrote:

I remember a game called "Chip Wits." You had a robot and had to teach him
to walk around rooms and halls in a house using a simple programming
language. It was so much fun!!!

Great logic game. I loved it!!!

simple text robot games are very good to learn simple aspects of computer programming, I am fond of the "king of the hill" game were you would program your robot in a C or Pascal variant (depending on the game implementation). In "king of the hill" you would code a little robot that would be put inside an "virtual arena" where it would compete against another robots, the last one standing would win. you had special functions to probe the data surrounding your robot and to move and fire. It was pretty cool.

This days I am more fond of cooperative games. It's very easy to code a crazy robot that runs in random directions firing everything that's in Range, it's cool, but much more challenging then this is to code robots that would cooperate to work out a problem.

For an example scenario, imagine a map 64x64 tiles that is to be represented as a string, each char in this string tags what is inside that cell in the map. we could use # for wall, $ for money, * trap, o por teleport pod ( :-D ), numbers for robots and G for goal point, in our little scenario, robots would need to cooperate. so let us draw a little map, hope you guys are using monospaced fonts or this will look terrible:

##################
# 1        ##        $$$####
#         ##    ####           #
###$        $$#               #
####    o####o           #
########                   #
######           2          #
####              ##         #
###            #####       #
######         G#          #
#################

See on this little map we have two isolated parts (if the fonts are working), the upper one contains one robot (1) and some cash and a teleport pod. the second one another robot, a goal point and another teleport pod. Our rules could be such that:

        * A Robot can carry one unit of cash at a given time.
* A robot can drop a unit of cash in a teleport pod and it will appear on the nearest teleport pod available.
        * To win robots must cooperate to move all money to Goal Point.


So just by manipulating strings we could create this virtual interactions. It's plain simple and yet so challenging and fun. I think we could create something along this lines. Or if we're in for mayhen, we could just make a maze, spill in some cash and the robots that collect most cash wins.

possibilities are endless.

Man, I really want to make this.

Cheers
andre


--
Andre Alves Garzia  2004
Soap Dog Studios - BRAZIL
http://studio.soapdog.org

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