Hi Alex,
My bad, I was 'reading into' something which wasn't there.
Though I wonder, why do you need a graphic "theFrame", why not just
scale the image directly? I'm probably missing something here.
I do something similar, thought not the same, in my plugin,
"altImgViewer", I allow users to 'double-click' an image and display it
as large as it can be displayed inside a new window. I use the
previously mentioned function to get the image size, then check it
against the windowBoundingRect, then scale the window and the image
within the window, set the filename to the image and everything works fine.
Seems redundant to use a 'frame' unless you're using it for visual purposes.
best,
Chipp
Alex Tweedly wrote:
Jon wrote:
This is great if you know in advance that there is enough room to
display the image in this way, at this particular scale. What I
wanted was something that automatically displayed the image at the
largest resolution possible in "the available space". That's where
the confusion comes in: I need to store the "available space"
somewhere in the Image object if I am to perform the computations
properly. Maybe it is just that simple, at least for me.
I did that by putting in a graphic "theFrame" which was set to the
maximum size available for the image. In the Geometry manager, I set the
graphic up to stretch to fill the space when the user resized the stack
window (and ignored the image object). And then simply calculated the
sizes for the image to fit inside the graphic "theFrame".
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