No. I was trying to catch them - they were too fast. Had to kill them in the
end - I did feel sorry about that.
Escape didn't work on windows.
Pat
[EMAIL PROTECTED]
----- Original Message -----
From: "Thomas McGrath III" <[EMAIL PROTECTED]>
To: "How to use Revolution" <[email protected]>
Sent: Tuesday, June 07, 2005 8:38 PM
Subject: Re: Bouncy Updated for 2.6
Pat,
You didn't feed them? Did you?
Tom
Escape worked here for me.
On Jun 7, 2005, at 5:25 AM, Pat Trendler wrote:
I have 20 or so Bouncies flying around the screen going pop, pop, ...
Nothing stops them. They're bouncing off one another. I've tried every
key combination I can think of, yes, including escape. So I am going to
escape for a couple of hours and hope they wear themselves out.
Of course I could give them the three finger salute - but where's the
scary fun in that.
Is this revenge for Intel.
Pat
(cross eyed and gone deaf - well, more so than usual)
[EMAIL PROTECTED]
----- Original Message ----- From: "Geoff Canyon"
<[EMAIL PROTECTED]>
To: "Use-Revolution" <[email protected]>
Sent: Tuesday, June 07, 2005 5:36 PM
Subject: Bouncy Updated for 2.6
I've updated the Bouncy stack with the Revolution graphic for 2.6. It
now happily bounces around the screen with a deep mask. The engine
handles it very nicely (disclaimer: handles it nicely on my 1ghz
PowerBook. Please let me know how it behaves on older hardware).
Use this command in the message box in 2.6 to see it:
go url "http://www.inspiredlogic.com/rev/bouncy2.rev"
Make sure you select the browse tool, and then fling it!
For those who don't remember, bouncy is a windowshaped stack that can be
tossed around the screen. It bounces off the bottom and sides, and
makes a noise when it does. There is gravity and a slight friction, so
eventually it will slow and stop. The top of the screen is left open.
With practice you can fling the window so high it will take many
seconds to reappear on screen.
I wrote the first iteration of bouncy while waiting for a plane. I
didn't expect it to run too well, but it surprised me. Now it has
surprised me again. Even with a deep mask on a roughly 200x700 pixel
stack, it not only works smoothly, it works smoothly with twenty of
those stacks going nuts on screen
Features include (not all tested under 2.6, let me know if you hit
issues):
-- Grab and throw in any direction.
-- Drag and drop wherever you like.
-- Shift-drag to slingshot. Some people find it hard to throw bouncy.
The answer is to hold down the shift key, click and drag bouncy. When
you let go bouncy will slingshot quickly toward where you started
dragging from.
-- Option-click bouncy to create a clone of the stack. There is no
limit to the number of copies you can create. As you create more and
more they will eventually get jumpier as you throw them all, but twenty
copies of bouncy all going at once works fine on my computer.
-- Command-click to paint bouncy at random. Works better for changing
a solid color to another solid color (it uses the paint bucket tool) so
not so applicable any more.
-- Drag an image file onto bouncy to set the image and shape. Accepts
.png and .gif
-- Drag a sound file onto bouncy to set the sound bouncy makes when it
hits the wall. Accepts .wav and .aiff
-- Hold down the Escape key to stop all copies of bouncy and position
them on screen. NEW -- staggers them when it repositions them. They
used to all pile at the same location.
-- Command-C to copy bouncy's script. This is more for when bouncy is
distributed as an application.
Bouncy is a little under two hundred lines of code, reasonably clear
and commented. I'd show it to my mother, anyway. ;-)
If anyone wants bouncy as an app, let me know.
Regards,
Geoff Canyon
Inspired Logic
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Thomas J. McGrath III
SCS
1000 Killarney Dr.
Pittsburgh, PA 15234
412-885-8541
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