Thanks for responses. I saw the debug mode note, but I am not in debug mode and it's both the IDE and the standalone. Here's where the flicker occurs:

1.  lock screen
     go stack "abc"
go stack "cde" -- a smaller stack that is now in front of "abc," all other open stacks behind that.
     insert after.......--
unlock screen -- you clearly see a white flash of stack "abc" , then "abc" goes to it's correct appearance, then "cde" appears. I't as if the
     end mouseUp
screen was never locked and unlocked. At this point data is entered into a field on "cde"

2.  lock screen
     go invisible stack "ghi"
     copy contents of various fields on ''ghi" into fields on "abc"
     close stack "cde"
     close stack "ghi"
     open stack "jkl"
     insert after...etc
     unlock screen
end mouseUp -- now it looks just like after the first lock screen, except "jkl" has replaced "cde" - however the various steps flash white even though the screen was locked while this took place!

3.  lock screen
     close stack "jkl"
     palette stack "abc"
     unlock screen
end mouseUp -- this time no white flash but "abc" vanishes briefly and reappears in palette mode. This one I can live with because there is no white flash, but what did the lock screen supposedly do?

4. (this one is the least important because it is rarely, if ever at all, used, but I am trying to understand this lock screen thing.)
     Screen is as it is after 3 with "abc" in palette mode.
     lock screen
    topLevel stack "abc"
    go stack "cde" --in one case
    go stack "jki" -- the the other case
    unlock screen
end mouseUp -- as "abc' goes from palette to topLevel, is briefly disappers and reappears with very, very slight flash. Again, buffer is always checked in the inspector.

As I said yesterday, I conquered the same problem eslwhere by locating the stacks at -5000,-5000, making the changes and then putting the stacks at their correct locations, but this hasn't worked for the above, still lots of flashes going on on the screen.

from the docs:

A handler may need to open a stack and then close it before the handler is completed, or to move or change the appearance of a number of objects on the screen. If the screen is locked before these changes occur, the user does not see the changes happen on screen. Locking the screen can prevent user confusion or unsightly screen flashing. It also increases the speed of the handler, since Revolution does not have to redraw all the intermediate states of the screen.

Well, this is not happeneing here!

Cheers,

Lars




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