Hi Emilio,
As you say:
However, if I open the stack using the "go" command from within
another stack, the above makeButton command does not set the script
property of the buttons and hence none of them work.
I guess it's a "defaultStack" issue: your script does not find the
button "defaultButton" of card "defaultBlock" because this button is
located in another stack.
Try something like button "defaultButton" of card "defaultBlock" of
stack "defaultStack"
Hope this helps.
Best Regards from Paris,
Eric Chatonet.
Hi All,
I've been battling this problem for a few days and have no idea
where to look next. Originally I thought it had to do with global
variable issues between stacks. However, after MUCH hair-pulling
it appears the problem has to do with setting the script property
of buttons dynamically ...or so I think...Keep in mind the
following code works perfectly in development. That is, the last
line of the mouseUp handler in the hidden defaultButton says
"answer the script of me". In development, after all the buttons
have been created, clicking any of the buttons generates a dialog
box and the appropriate script. In standalone mode, the script of
all the dynamically created buttons is empty...even the "answer"
command on the last line on makeButtons returns empty
on makeButton buttonText
set the style of the templateButton to "Button"
set the label of the templateButton to buttonText
set the visible of the templateButton to false
set the width of the templateButton to BUTTON_WIDTH
set the height of the templateButton to BUTTON_HEIGHT
set the opaque of the templateButton to false
set the textAlign of the templateButton to "center"
set the threed of the templateButton to false
set the showborder of the templateButton to false
set the autohilight of the templateButton to false
set the textFont of the templateButton to "verdana"
set the textSize of the templateButton to "16"
set the location of the templateButton to DEFULT_LOCATION
lock messages
create button buttonText
unlock messages
set the script of button buttonText to the script of button
"defaultButton" of card "defaultBlock"
set the location of it to getNextButtonLocation()
set the myHome of it to the location of it
set the visible of button buttonText to true
answer the script of button buttonText
end makeButton
All the buttons are exactly the same except for their label. They
all have the same functionality so i store the script for the
buttons in a button whose visibility is set to false. In
development mode everything works perfectly. All the buttons
appear, they all contain the script from the hidden button, and
they all use their respective scripts as intended. However, if I
open the stack using the "go" command from within another stack,
the above makeButton command does not set the script property of
the buttons and hence none of them work. If I set the visibility
of the original hidden button to true, it works fine. So for some
reason, setting the script of a button at runtime does not seem
possible. Does anyone know what I'm doing wrong here??
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