Xavier,

It also works in a test button, and still yet if I declare a global elsewhere with the same name as the local array. I don't see how this is anything other than an error in your script somewhere... am I missing something?

In what way is the engine confused?

Thanks Brian,

like i did say, it works in the message
Not in the script... i didn't mention i had a global "bot" already...

engine confusion which shouldn't happen... TAOO's semantic symbiosic (a
sub-subject in dynamic scripting) is now on the freeze pending further
testing!

cheers
Xavier

-----Original Message-----
From: Brian Yennie [mailto:[EMAIL PROTECTED]
Sent: Friday, June 17, 2005 12:04
To: [EMAIL PROTECTED]; How to use Revolution
Subject: Re: Custom prop weirdness

Xavier,

This works here in the message box:

put "myprop" into x["name"]
put "mypropvalue" into x["value"]
set the x["name"] of this stack to x["value"] put the myprop
of this stack  ## displays "mypropvalue"

Sounds like an error in your script elsewhere...

ok, im working on this bot war concept... Here's a peek...

This is driving me nuts!!!
I got everything going except transcript which wont cooperate...

   create button bot[x,"name"] in grp "arena"
    put it into thebot
    put word 3 of it into btnid

    set the bot["script"] of thebot to bot[x,"botscript"]
    -- no error and no bot custom prop nothing happens

    set the bot["script"] of btn id btnid to bot[x,"botscript"]
    -- no error and no bot custom prop nothing happens

    set the botscript of btn id btnid to bot[x,"botscript"]
    -- THIS WORKS!


BUT if i do this in the message bot

  set the bot["script"] of btn id 1551 to "hello"

it works! i get what i want...

WTF is wrong with the line :

  set the bot["script"] of btn id btnid to bot[x,"botscript"]

?

The array contains a script text, the button id and the
button exist
and are valid. There are no reverrors, debugging info - "seems"
reliable...

Can anyone explain where the error is?

--

The game is coming along really nicely! I got the game nearly ready
except for the botscript parser to come... Works perfectly
except for
this unexplainable crap...

Next in line, threaded botScript executions ;)

cheers
Xavier

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