Very good response, John Ridge, (my comments summarized at top, specific comments below) I like many of the things you said. Not rambling in my opinion.
-1- It is not fair to think that true gurus on this list can waste time on building the 'demo' stacks we are talking about. -2- A seductive tool could be to use ONE REV STACK>cards-groups to present the sparse utilitarian interface as the first card, then the new user goes to card 2 for better look-and-feel, and each card adds features/GUI items that show how a simple idea that should take one weekend, can become a whiz-bang work of art. -3- slogan could be "Where do you want to go this weekend?" -3a- tome could be "If Monks had Macs they'd of yearned for Revolution" -4- Of course, the last card could be done by Scott Rossi, or someone like him, to demonstrate the high-art form possible with graphics. -5- The recent clock evolution on this list could be captured in a stack showing the different solutions and issues, and the Wow factor, mixing in the story telling talent of Brian Thomas (of If Monks had Macs http://rivertext.com/monks.html) I agree that we should support Sandy Beadle by testing stacks and compilations, offering techniques to be installed. If a stack takes your interest, Sandy could 'assign' it to you as the shepherd through the different versions and take some of the work load. Jim Ault Las Vegas On 6/21/05 12:08 PM, "John Ridge" <[EMAIL PROTECTED]> wrote: > I very much agree, Jim. I listened to Dan's speech, and thought he was > absolutely right. He's said it before, of course, and I blame myself for not > taking him seriously enough. I have been thinking for a while about putting > some real money into a prize contest for Rev developers of all levels of > skill and experience. Perhaps sponsoring a winner(s) to the next RevCon would get a nibble. >This looks like a very good focus. I should emphasise > that this is quite separate from Bjornke's coding contest, which I think is > a great idea - but directed at a different goal? Yes, a different goal, and an important one. > my recollection was that > you could suddenly do really neat things that looked way cool, using very > simple tools and scripts .. > Error-catching seems to me a much bigger deal than it was with Hypercard - > and a demo stack just has to be bullet-proof. Unfortunately (I gather from > real developers) this is where a major part of the hard work of development > goes - the parts that are not fun or glamorous... Much of the beginner show and tell would be tried-and-true items. Not much need for debugging on that level. > For me this is a real dilemma. I would love to commission or sponsor some > beautiful software - I mean literally beautiful, as in the Tres Riches > Heures du Duc de Berry, whatever the 2005 equivalent is ... Perhaps co-sponsor with the Rev team. Jim Ault Las Vegas _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
