hmmmm-
Intersect doesn't work after all. It appears that one object will
intersect with another irregular object's rect and NOT the objects
true shape (polygon points).
See illustration... at:
http://academics.georgiasouthern.edu/cet/SB/ball_fairway.jpg
Is there a way to get Rev to:
1. evaluate IF the loc of an object is within the shape (defined by a
series of coordinates) of an object?
OR
2. evaluate IF the loc of an object intersects with the shape
(defined by a series of coordinates) of an object?
Thx,
S
Answered my own question- I found the "intersect" function and it
works (see below)
if intersect(graphic "ball", graphic "sand1") then
put "in the bunker" into YourLie
end if
HOWEVER...
There are many, many objects that the ball object may intersect with...
Is it possible to use a "wildcard" character in Rev?
For instance, there are 3 sand bunkers (sand1, sand2, sand3) and 60+
trees (tree1, tree2, etc)
Can I use something along the lines of :
if intersect(graphic "ball", graphic "tree" & *) then
put "in the bunker" into YourLie
end if
I'm supposing this is not possible (but it sounds like a logical
need)-- but maybe there is another way to accomplish this?
Thx
S
--
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Steve Bonham
Director, Faculty Technology Development Laboratory
Center for Excellence in Teaching - Georgia Southern University
Statesboro, GA 30460-8143
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