I to have had great success compiling the example DLL provided by Alex Tweedly. Alex's walk through should be included within the SDK.

So now that I know how to compile with Bloodshed C++, I was able to fix the Convolve example code that comes within the SDK. It will now successfully handle the new image format that is used within engine's version 2.4.2 and higher.

You can download the updated Convolve External, Source Code and Example stack from...

     http://www.dreamscapesoftware.com/products/convolve3.zip


I am still working on it though to try to figure out how to remove the black borders that sometimes appear on the edges of convolved images, but at least now the image is being rendered properly.

If someone could compile the code on the Macintosh and Linux side then we would have an all around Convolve external that is much faster than the scripted version. We'll see though!


Derek Bump
Dreamscape Software
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Compress Photos for the Web with JPEGCompress
http://www.dreamscapesoftware.com/
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