On Jun 24, 2005, at 4:26 AM, Jon wrote:
With all due respect, Jim, if you are trying to do even simple math on a large array of numbers (like computing a histogram of image data), Rev is simply too slow to use. It has nothing to do with data structures: it has to do with slow pCode trying to run tight loops.
As stated previously, I cannot accept this statement/conclusion without seeing the code in question. There are simply too many ways to write slow code to assume that Rev can't do a task based solely on a very general description -- unless the description involves real time first-person gaming ;-)
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