In an old SC stack I broke down the collective movements of mutliple object that needed to move.

Instead of
move object 1 from 0,0 to 50,50 end and then
move object 2 from 0,0 to 40,40 end etc.

 I tried a script where:
repeat this list until all moves are done
move object 1 from 0,0 to 10,10
move object 2 from 0,0 to 9,9
move object 1 from 10,10 to 20,20
move object 2 from 10,10 to 19,19

the concept worked ok in SC

tom


On Jul 4, 2005, at 10:37 AM, Nicolas Cueto wrote:

Derek Bump offered:

That's a lot of script to process. Say 1 ship, 1 to 50 shots, 10 Alien
Crafts and don't
forget the powerups, upgrades and scrolling background.

Oh, I'm not aiming to make a space invaders game. What
I'm after is a space invaders-like feature, namely, multiple
shots. And only 1 to 10 shots, 5 Alien crafts (actually,
phonemes falling from the sky), and no powerups, upgrades
nor scrolling background. That'd be way over my meager
scripting abilities!

Thanks, too, for the reference to the Edge Detection stack.
Actually, for the "alien crafts", I'm thinking of copying
Tuviah Snyder's idea of using round buttons with a thick
border. Kind of looks like a space ship.

I hope that you can prove my theory wrong...so Good Luck!!

Not much chance of that. So, let's hope for someone else.

Cheers,
Nicolas Cueto
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Advanced Media Group
Eagle Works Art & Sculpture
Semantic Compaction Systems
Prentke Romich Company
Prentke Romich International
SCIconics, LLC
Artist
Thomas J McGrath III
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