On July 5, 2005 6:31:06 AM CDT Tom III wrote:
2 cents:
I agree. It is not good moving buttons in fields or groups. It makes it
too hard for users to develop a motor plan for those buttons. A motor
plan is what happens during touch typing or even during walking where
our muscles develop a plan to those activities without having to think
about it.
In fact having to think about it is what slows us down. Try to think
about the muscles in your legs moving while walking down the stairs -
careful because you might actually fall down. Using motor plans is the
'only' way to become truly proficient at using professional software.
This is true for menus as well - constantly moving menus around make a
user stop and then have to search for the menu and item visually.
There have been hundreds of papers and years of research done on this.
It is part of what I do for a living.
I think that games might be the exception to this where movement is a
part of the fun of the game.
Yeah, a lot of my games use this effect. However games are not known
for adhering to the published UIGs. :-)
Tom
The Best,
Glenn
--
Glenn E. Fisher University of Houston - Retired
22402 Diane Dr. Spring, Tx 77373
[EMAIL PROTECTED] http://www.uh.edu/~fisher
http://home.houston.rr.com/thegefishers/
http://homepage.mac.com/gefisher
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