Hi Ban,
Since you do not work with player objects you should change the
line to:
on scrollbardrag t_value
set the playloudness to t_value
end scrollbardrag
----->It works. Thanks
----------------------------------------------------------------------
--
--
I use this code for the pause button:
on mouseUp
global gClickVar
play pause audioClip gClickVar
end mouseUp
It stops the song and plays the beginning of the song when I
release the
mouse. I want to pause it and click again to continue play (not
beginning)
Klaus, do you have any idea? Thanks
yes, new day, new idea :-)
(It is 10:30 AM here in germany)
There are some ways to do this, and it depends if you are using icons
or just
label in your buttons...
But here is an idea that will always work (hopefully ;-)
on mouseUp
global gClickVar
if the sound is "done" then
play resume ac gClickVar
else
play pause ac gClickVar
end if
end mouseUp
ac = abbrev. for audioClip
This will check, if the sound is NOT playing (= "done"),
which menas it has been stopped somehow and will (try) to
resume the sound.
Otherwise (sound is PLAYING = NOT "done") it will simply pause
the sound...
NOT tested yet!
Regards
Klaus Major
[EMAIL PROTECTED]
http://www.major-k.de
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