Hugh,
Does it make more sense to add:
on mouseUp
if GrabMe is true then set GrabMe to false
pass mouseUp
end if
on mouseRelease
mouseUp
pass mouseRelease
end mouseRelease
rather than checking for the mouseUp state in the mouseMove handler?
That way you are 'constantly polling' mouseUp.
Just my 2 cents...
best,
Chipp
[EMAIL PROTECTED] wrote:
A tidbit for your Scripter's Scrapbook:
- How to use the mouse to grab and drag a scrolling group
(see also the 'Grab' command in the Transcript dictionary to grab and drag
an object)
Put this in the script of your scrolling group...
-----
local GrabMe,xOff,yOff
on mouseDown
put "true" into GrabMe
put item 1 of the mouseLoc into xOff
put item 2 of the mouseLoc into yOff
end mouseDown
on mouseMove x,y
if GrabMe then
if the mouse is "up" then
put "false" into GrabMe
exit mouseMove
end if
set the hScroll of me to (the hScroll of me + xOff - x)
set the vScroll of me to (the vScroll of me + yOff - y)
put x into xoff
put y into yoff
end if
end mouseMove
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