Hi Nicolas,

>(oh! how I wish "arcadeEngine" had come out
>just a couple of weeks earlier!)

I had a hard time keeping me from posting that there“ll be something to help soon. :-)

>As for the maze itelf, the only options I
>see are to "draw" the maze either with
>(a) a graphics application and then import
>it to the stack, or (b) RunRev's "create"
>command. I'd prefer option (b), since it'd
>allow a new maze to be created for each
>new game.

Perfectly doable within Rev. You have many options there. You could make up the maze either from graphic objects or draw a few wall pieces in a graphics editor, import them and make up a map from buttons using the pieces as an icon. How would you like to create the maze? Randomly (a bit hard) or from a set of template mazes?

>And as for the "bumped" algorithm, I'm
>hoping arcadeEngine's "collision" function
>will make things relatively simple.

A perfect job for ArcadeEngine.

If you need any assistance creating the game, we could discuss this in the ArcadeEngine Forum

http://www.derbrill.com/arcadeengine/forum

or on list if the others do not mind.

Cheers,

Malte

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