>> 2) As the development platform depends on the player, would it be >> possible to create a limited development stack that would basically >> allow the testing of commands (like you list below) that would be >> interpreted by the player?
Yes - just build a Windows standalone from the Mac version of Rev Studio and test it under Windows.
I know I can build an executable. What I was thinking was an executable that worked something like the message window, where I could write in commands and the stack would execute it, using the "do" command. Otherwise, how can I try the solution Trevor DeVore suggested:
create stack "MyStack" set the destroyWindow of stack "MyStack" to true set the externals of stack "MyStack" to "EnhancedWin.dll" close stack "MyStack" go stack "MyStack" put the externalPackages of stack "MyStack"
I can't do that outside the development platform, can I? _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
