With the sound on I was hearing multiple collisions when a ball was pocketed. ("Sound on" works well in OS X. Probably not in Windows. Use the preferences to turn the sound off.)

After much confusion, I discovered that balls that had been pocketed (and set to a loc off screen) were undergoing collisions off screen. Not good to have pocketed balls playing their own game off screen.

The update corrects this. (When a ball is pocketed the ball number is put into a custom property. Subsequently, when a repeat loop comes across this number, it does a "next repeat" thereby ignoring all pocketed balls. Not only does this avoid off screen collisions, but it is more efficient.)

New and improved at:

(Run this in the message box.)
go stack url "http://home.infostations.net/jhurley/NineBallWithSpin.rev";



Jim
_______________________________________________
use-revolution mailing list
[email protected]
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-revolution

Reply via email to