Hi,
I think the code you are looking for is something like this in the Card Script:
global gImageCounter
on openCard
put 1 into gImageCounter
send "DisplayNextImage" to me in 1 second
end openCard
on DisplayNextImage
switch gImageCounter
case 1
set the fileName of image "ImageObject" to "File1"
break
case 2
set the fileName of image "ImageObject" to "File2"
break
case 3
set the fileName of image "ImageObject" to "File3"
--
-- On the last case, you need to reset the counter back 1, but we
set it to 0 here so that the Add will make it 1
--
put gImageCounter to 0
break
end switch
add 1 to gImageCounter
send "DisplayNextImage" to me in 10 seconds
end DisplayNextImage
A better way of doing it would be to have a list of file names and
index the list. I have written this way for clarity.
Hope this helps
All the Best
Dave
Ban,
I would handle this at the card level via:
on openCard
send myImageRotate to me in 10 seconds
end openCard
on myImageRotate
-- do your repeat loop here to both rotate and cycle through
your images
-- maybe use a counter for what image we are on at this time through
send myImageRotate to me in 10 seconds
end myImageRotate
HTH
Tom
On Jul 28, 2005, at 4:01 PM, Ban Nguyen wrote:
Do the images sit on top of each other? or are they side by side?
On top:
Do you want one image to appear and then rotate in ten seconds and Then
disappear and be replaced by image 2 which then rotates in ten seconds
to disappear and be replaced by image 3 etc.
Yes, the images sit on top of each other. I want image 1 appears
then 10 sec image 2 appear then 1 sec image 3 appear..........back
to image 1 and so on
I have one main stack which has 5 cards. I want these images keep
changing while user click to go to another card
Thanks for your help
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