Recently, Todd Higgins wrote: > I was able to get it play smoothly in the 2.6 Revolution Dreamcard > Player. It is a beautiful effect, but it was sucking up 25% of my > G4's processor (867 PB). Is that typical?
This is true for almost any animation/messages that run in intervals less than 1 second. The more messages you have, and the more frequently you send them, the more processor time is consumed. What is interesting is that the related construct "wait until <condition> with messages" appears to consume little or no additional processor time, but accomplishes the same result. I've asked about this on the list before but never saw any official response from the rev folks. Wait with messages *appears* to be a less processor intensive technique, but the drawback is you cannot edit the script while the wait is executing. > Does anyone know how that would compare to a similar animation in Flash? In a standard window there would be no overhead at all -- it would simply be animation. Last I looked (which was some time ago), I didn't see any way to *dynamically change* the window mask of a movie. I know you can apply a custom window shape to a standalone application, but I'm not familiar with any way to dynamically change the mask while the movie is running (though there may be a way). Regards, Scott Rossi Creative Director Tactile Media, Multimedia & Design ----- E: [EMAIL PROTECTED] W: http://www.tactilemedia.com _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
