Levi Kendall wrote:
  I was just wondering what everyone out there was using for releasing
commercial demo applications with Revolution.  What I'm thinking in
terms of here is having a limited demo version that will show the user
*some* of the functionality but which is "crippled" in some areas. The user will be able to access some kind of registration feature
(this is what I'm looking for) that would then unlock the product.  At
this point I'm looking for any system to do this, perhaps it could be
web integrated or be able to unlock with a serial code while offline,
anything of the sort.

  Has anyone found a ready-made system to distribute like this with
Revolution?  And perhaps one that can be used on the same
cross-platform support which Revolution itself offers.  Any ideas?

If you're willing to spend a little time on it, it's not hard to do what's needed, which is to provide security only sufficient to dissuade casual pirates.

Serious pirates can [EMAIL PROTECTED] anything, and are not likely to ever be paying customers anyway, so you'll definitely find that beyond a certain level of effort there's a case of diminishing returns with software security.

This page is a very helpful resource:
<http://www.inner-smile.com/nocrack.phtml>

Not everything he writes there will be applicable to Rev, and some of it goes farther than I care to, but some of the things listed there are indeed very useful.

There are other resources too -- worth spending some time with Google to do a little reading before deciding on a scheme that's good for you.


Things I've learned from online [EMAIL PROTECTED] resources:

- All software can be [EMAIL PROTECTED]

- Most commercial products have been [EMAIL PROTECTED]

- Those that haven't are usually just unpopular.

- The average time between release of a program and release
  of its [EMAIL PROTECTED] is under ten days.

- Game companies spend millions hiring the best minds in the
  business merely to try to extend the [EMAIL PROTECTED] to 180 days.

- The biggest material loss from [EMAIL PROTECTED] for many small shops
  is not lost sales (since very few who use stolen [EMAIL PROTECTED]
  would ever pay anyway) but bandwidth:  in the days following
  the post of a [EMAIL PROTECTED] your server will get several thousand
  downloads from China, Russia, and Korea.

- About every two years the Ministry of Culture in China makes
  a broad proclamation about how internationally embarassing
  it is to be the #1 nation for piracy, and will start cracking
  down on that "immediately".  Every year they manage to shut
  down the exchange of porn and copies of Thomas Paine's
  "Common Sense" but have never accomplished a thing with
  regard to piracy.

- A growing number of developers protect themselves by banning
  whole ranges of IPs assigned to those countries (it would be
  ideal if these nations would merely enforce international law,
  but in the meantime developers do what the can to contain costs).

- In stark contrast to the effectiveness of the motion picture
  industry, the software industry is almost entirely inneffectual
  at protecting their businesses, apparently unable to negotiate
  the same sort of international law enforcement arrangements
  Hollywood does all the time.

- Games aside, most of those who download a stolen product will
  never actually use it (there's a weird hoarding thing that
  goes on where simply having it taking up space on their hard
  drive somehow feeds something in their lives).

- A great many stolen/[EMAIL PROTECTED] [EMAIL PROTECTED] are available in 
programs
  that are actually Trojan horses, spewing all manner of malware
  throughout the user's system.  Using these is often greater
  punishment than anything you could hope to do yourself. :)

--
 Richard Gaskin
 Managing Editor, revJournal
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