David Burgun wrote:

How about if we eliminate both and enforce just a single-character
typing convention for objects and numeric values only for object
identification? That way "field 3 of card 7" would come out to "f3c7"
for a minimum of typing. The engine's parser would, of course,
separate these into separate tokens "f 3 c 7" and be quite happy.
Developers would have to type just four characters and the code would
be much more readable because there's just one way to describe an
object instead of two. The engine's parser would also run faster
because it wouldn't have to discriminate between two different forms
of object description.

This sounds and looks just horrible!

WTM?  !comf w/abbr?

(Translation:  What's the matter?  Not comfortable with abbreviations?")

I'm with you: Transcript's existing abbreviations are about as sparse as I'd like to go.

Yes, I don't really care how they are stored in the script as long as the editor could expand them to the way the user wants to see them. I the "C/C++" language there are formatters that allow you to see the source code formatted to a particular style, something similar would be good in RunRev.

But even if you had to type in the long form each time, the amount of time taken to type card or field instead of cd or fld is minimal, in fact, I reckon most people that are used to a keyboard would type the long forms more quickly. Also once you have cut/copy+paste it all becomes meaningless anyway. When I type a script, I'd say at least 70% of it is pasted and then edited from previous lines anyway.

Take Care and All the Best
Dave
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