Hello Phil

strange workaround to gain back speed on server stored stacks:  :-)

There are two ways to gain access to a remote stack:

I) The easy  way:   (NOT WORKING)
set the stackFiles of this stack to "deutsch1.rev," & ServerVerzeichnis
  put "deutsch1.rev" into PlugIn
  open stack PlugIn

-> This way the stack on the remote machine can be simply accessed by calling: stack PlugIn

II) The ugly way: (WORKING FAST)
using the "Open Stack..." menue in the Revolution dev environment.


Why? I think this is a bug. I would expect the same result for both possibilitys ( I. and II.).


(I am not sure if this could cure your problem also).

Kind regards

Andreas Stämpfli




Am 05.10.2005 um 20:06 schrieb andreas:


Hello Phil

thanks for your hint. In this case, the save command works speedy. Only stackoperations take very long. There is a lot of text-processing going on, on many fields on many cards. What surprises me, is exactly this: Why should this take longer than with the local stack? Both, local, as remote, stack should be processed in memory. As the RunRev manual states.

-> But: if a stack is sucked in clients memory on opening - then there should not be a speed issue for me. So there is some sort of communication to the remote stack. I can see it
on my network gauge!

Client and server are both running OS X 10.4.2, so its using AFS, Apple File Sharing.

Yes, it seems, that there is some sort of failure, hope we can track this down. (Tested my AFS connection with other applications. Those have no speed issue).

Kind regards

Andreas Stämpfli

Am 05.10.2005 um 16:58 schrieb Phil Jimmieson:



In several posts one can read, that a stack, when networked, can be slow, due to the "save"
statement.

I have a solution on a client computer and the stack is (now) on a server.
Setup is OS X 10.4

After porting this stack to the server machine, it behaves very slow (more than 1000! times slower, than when this stack was on the client. There is no save command used.

I assume that the whole stack is read in memory? There are less than 1000 cards in it
(but they are procecessed a lot).

Thanks for your hints! I should port this Tutorial-Game as server solution soon.




Hi Andreas,
there is a bugzilla report for slow saving, but its marked as Resolved, because Tuviah could not verify the bug, although it still exists for me (and now possibly you too).

http://support.runrev.com/bugdatabase/show_bug.cgi?id=81

In our setup, the server is a Unix system using Samba (not a true Windows server). What sort of server are you using?

--
Phil Jimmieson [EMAIL PROTECTED] (UK) 0151 794 3689 (Mobile) 07976 983164 Computer Science Dept., Liverpool University, Chadwick Building, Peach Street
Liverpool L69 7ZF              http://www.csc.liv.ac.uk/~phil/
I used to sit on a special medical board... ...but now I use this ointment.
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