On Oct 13, 2005, at 6:05 AM, Sivakatirswami wrote:

Right, of course I saw that... but... is this all there is to it? setting a window shape to an image with transparency... some how with all the "hype" over this new feature I keep expecting to find more in the realm of "Deep masks: create animated translucent windows and effects..." so, where is elucidation of "animated" and "effects" .... that sample is just a static window shape....




Sivakatirswami,

if you could just see what marvels can Scott Rossi create with deep masks you'd be amazed (or like me shouting: "why can't everyone be Scott Rossi!!!!!"). The cool thing about transparency is that by overlaying stacks you can create amazing effects, for example imagine the classic boing ball that bounce inside a stack, you could do that by moving a image inside a card, but just think about this, create a ball using deep mask in it's own stack, get the rect of the square stack and move the ball stack as a bouce ball... then with the click of a button or a specific keypress you could free your boing ball from the constraint of the stack window and make it bounce on the window rect... its a nice effect!!! This was one of the DEMOs that I saw at the Monterey Conference. It's nothing but eye candy and surprise, I remember thinking: "Heck, that ball is a stack!", it's nothing but eye candy, but a sweet candy it is!!!


Want a pratical use for deep masks (I don't know if it is usefull, just thought of that now), create yourself your own tool tip stack, it might look like ballons from comics, like half transparent with text, you could use HTML inside the ballon so you could add "want to know more?" links. You can create a function that will attach/display this tooltip stack for any control in your stack, just by hidding or showing the stack and moving it... (I liked this idea, might implement it soon as I have 2.6)

Also imagine you're building a interactive help system that works like this, the user after triggering help mode, is presented with a magnifying (heck, how do I spell this!) glass, by hoovering the glass over screen controls a little window blends up next to the glass with help... this could be done with cursors and some wise stack moving, but if you use deepmasks you can by switching masks achieve all this effects in a more elegant way...

don't know, I am just too excited with those things...

andre

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