Been doing some game related coding recently and I'm curious to know if there is a practical way to perform a blit procedure in rev simialr to that old quickdraw cornerstone : CopyBits Say for example you have 2 windows, the main screen window and an invisible "scratch" window. I would like to be able to write: CopyBits the pixMapID of stack "scratchWin", the pixMapID of stack "mainWin", copyRect, destRect,"srcopy", the short id of image "maskImage" Would an external be need for such a thing? If so, would the callback overhead nullify any speed advantage of using an external to the point where its not really practical to use? - TJ _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
