Just started work on setting up a generic way to provide multilingual dialogues in Rev. Lots of you have done this before... so from memeory the important things are:

1) use external text files so that translators can easily use an editor to do their work
    2) Ask the translators to use TextEdit or the equivalent - not word

3) Use an appropriate encoding... anything wrong with UTF8. I need English, German, and Eastern European languages for now....

Now in the circle I am in a lot of the translators are also programmers. So:

a) Against the previous advice a Rev interface for the translators is tempting.

b) I also have an outliner which can either use XML (UTF8) or separate text files. This would mean I could use a single XML file for each dialogue encoded in UTF8 - with the option of exporting as plain text files.

c) The detailed issues regarding exporting from UTF8 to plain text in a way in which it can be edited by a plain text editor are new territory for me.

Structurally I am thinking of associating each dialogue with a unique object (usually the object that calls the dialog = the target) and being able to call / reuse the same dialogue from another object using a custom property .- something like:

- put the answer_Dialogue["German"] of btn "Question" into someAnswer

Anyone have any advice or code to simplify this?
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