Malte,
http://www.wireframe.co.za/f4/default1.htm
is the address of some more interesting animations from the company
that did the dancing skeletons.
Dennis
On Oct 22, 2005, at 6:13 PM, Malte Brill wrote:
awesome :-)
Indeed!
While we are at cool flashes: The coolest skeleton I saw was done
by vectorlounge, which seem to have disappeared (a pity) I found an
archived version.
<http://web.archive.org/web/20030605104909/http://
www.vectorlounge.com/04_amsterdam/jam/wireframe.swf>
If might hang on load. If it does so, right click on the flash
movie and hit play...
in order to be in chart: no means to make something approaching this?
arcade engine, for instance (not so much studied it, I must
confess...)
Not "out of the box". Skeleton animation and rigid body dynamics
is a very complex topic and even more complex to derive generalized
techniques, or one method fits all approaches. That is not handled
in ArcadeEngine today. Even though some of the needed functions are
already in it, ArcadeEngine lacks the physics parts (physics are on
the to do list for version 2.0).
<blow my own horn mode>
ArcadeEngines main focus today is fluent asynchronus movement, fast
collision detection and prescripted behaviours for path creation
and constraining movement, spiced up with a neat set of geometric
functions to save some headaches. ;-)
The next update will provide more collision detection methods (very
fast polygon-polygon collision tests for convex and concave
polygons), fast point in poly tests, line- and lineSegment
intersection points, tests on which side of a line a point is
located (left, right or on the line), a new User interface and
revised documentation.
</tooooot tooooot>
All the best,
Malte
---
ArcadeEngine - prepare to WOW your audience within minutes
http://www.runrev.com/section/revselect/arcadeengine
http://www.derbrill.com/arcadeengine/forum
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