Scott Rossi wrote:

Without seeing exactly what you're doing, I'll go out on a limb and guess

that yes, the images are too large for Rev to really do this smoothly.  If
Rev had some kind of direct-to-screen option, this might be doable, but the
images are probably a bit large for Rev to do natively. Three suggestions:

Thanks Scott - that gave me the confidence that I'm not missing anything too obvious, so I pressed ahead.

1) If possible, map the images down to 8 bit color, no transparency.  The
fewer calculations Rev has to do to render the image/s on the card, the
faster the transition can be.

2) If possible, don't do a "real" scaling effect.  Instead, create the
in-between frames in advance and show those, for example, as icons of a
button.  But again, given the size of the image, the delay between image
updates may still be too great, and of course, you probably want to do this
on-the-fly with any given images.
You're right - arbitrary images (sections from an entire image supplied by the user).

I've simply limited the max size of any image that I am trying to animate. The user can always override my choices and make bigger sections - and choose whether to disable the animation feature.


--
Alex Tweedly       http://www.tweedly.net



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