Scott Rossi wrote:
Without seeing exactly what you're doing, I'll go out on a limb and guess
that yes, the images are too large for Rev to really do this smoothly. If
Rev had some kind of direct-to-screen option, this might be doable, but the
images are probably a bit large for Rev to do natively. Three suggestions:
Thanks Scott - that gave me the confidence that I'm not missing anything
too obvious, so I pressed ahead.
1) If possible, map the images down to 8 bit color, no transparency. The
fewer calculations Rev has to do to render the image/s on the card, the
faster the transition can be.
2) If possible, don't do a "real" scaling effect. Instead, create the
in-between frames in advance and show those, for example, as icons of a
button. But again, given the size of the image, the delay between image
updates may still be too great, and of course, you probably want to do this
on-the-fly with any given images.
You're right - arbitrary images (sections from an entire image supplied
by the user).
I've simply limited the max size of any image that I am trying to
animate. The user can always override my choices and make bigger
sections - and choose whether to disable the animation feature.
--
Alex Tweedly http://www.tweedly.net
--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.361 / Virus Database: 267.12.5/147 - Release Date: 24/10/2005
_______________________________________________
use-revolution mailing list
[email protected]
Please visit this url to subscribe, unsubscribe and manage your subscription
preferences:
http://lists.runrev.com/mailman/listinfo/use-revolution