David Bovill wrote:
The problem I have is that when working on lots of objects using the geometry manager they occasionally go haywire with no way to go back.
...
Any tips?

Just roll your own and move on to more interesting challenges.

While the Geometry Manager is convenient for newcomers with simple needs, complex layouts in which object positions are dependent on other object positions will always be difficult to handle in a completely abstract, generalized way.

So for simple layouts the GM's 48+k script is overkill, and for complex layouts it often doesn't provide the degree of control over the order in which objects are affected to give you the precise effect you're after.

In my shop all applications always handle the resizeStack message directly.

For simple layouts the code is compact and efficient.
For complex layouts we have total control.

While it can be midly tedious to write such a handler for really complex layouts, you only write it once and forget about it.

--
 Richard Gaskin
 Managing Editor, revJournal
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