Judy Perry <[EMAIL PROTECTED]> writes: > > And, when I recently mentioned it to Chris Crawford of 'The Art of > Computer Game Design,' he said that he only wished that he'd heard of Rev > before wading neck-deep into Java.
And now I'm going to segue into another slightly OT subject: gaming. We're thinking of offering a gaming course at the high school level, aiming at the post-AP crowd (hoping, of course, that this will attract more students *into* the AP course). I need resources on gaming and game design, preferable from an algorithmic standpoint. "The Art of Computer Game Design" was a great tip. Anyone got any others? Of course, I have no idea if we'd teach this course in java, in scheme, in RR, some other environment, or a mixture of the above. Suggestions? Thanks! - marty -- Marty Billingsley ([EMAIL PROTECTED]) The University of Chicago Laboratory Schools _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
