Should the ArcadeEngine be optimized for speed from ...
Function findAngle
...
put abs(x1-x2) into oppositeLeg
put abs(y1-y2) into adjacentLeg
if adjacentLeg<>0 then
put atan(oppositeleg/adjacentLeg) into alpha
put alpha*180/pi into alpha
else
put 90 into alpha
end if
switch
case x1<=x2 and y1>=y2
put alpha into foundAngle
break
case x1<=x2 and y1<=y2
put 180-alpha into foundAngle
break
case x1>=x2 and y1<=y2
put 180+alpha into foundAngle
break
case x1>=x2 and y1>=y2
put 360-alpha into foundAngle
break
end switch
return round(foundangle)
end findAngle
...to :
Function geometry_findAngle
...
put x1-x2 into oppositeLeg
put y1-y2 into adjacentLeg
return atan2(adjacentLeg,oppositeleg)*180/pi+90 -- +90 should be
+180 in standard geometry
end geometry_findAngle
?
Well, this is just a suggestion. For speed and time sparing
Revolution is so fast that my solution would probably spare only a
fraction of millisec but may be my suggestion could help in code
simplicity (3 lines against 23) and therefore maintenance and bytes
size, isn't it?
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