OK, my turn and 2 cents worth.

Here are some other reasons why I believe RR is not popular.

1) The company is based in Scotland. It's one thing when your primary programming language is owned by Apple, a whole other risk assessment when owned by a small company in Scotland.

2) A largely isolationist business strategy by RR corporate. In the US, companies rely on building strong strategic relationships with other companies to help them get larger. Guy Kawasaki has written about this and has been successful in promoting the 'sum is greater than the parts' philosophy. RR should build stronger ties with companies who can help them promote or use their technology. The recent multi-million dollar acquisition of Konfabulator (an inferior technology to RR) by Yahoo only points at the fact the company is *not* getting around.

When I was CEO of Human Code, we spent resources doing 'road shows' at networking conferences like 'Demo' and others, where industry shapers hang out. It helps get noticed. It worked, too. Eventually our company was acquired for over 100 million by a major industry IT group.

3) The language is proprietary, and contrary to popular beief, the learning curve is steep. This is because of a) a lack of good learning resouces (unlike say, Flash or VB or even HyperCard); b) a non-friendly first user experience; and c) a hybrid procedural/object-oriented approach with a metaphor (cards) not easily understood by programmers as it doesn't map to any existing programming paradigm other than perhap wizards; and d) a mixed business-logic/content paradigm sort of like HTML where display, content are intertwined.

4) Already mentioned here, but a lack of consistent focus on the target market. Small companies need to be vertical. Rev is not. They want to be all things to all people. They essentially offer the same program to the Enterprise programmer, the hobbist, the school teacher, the commercial software programmer and the 'inventive user.'

How to fix?

1) Open up an office in the US and call it 'headquarters.'
2) Leverage existing resources (investors) for networking opportunities
3) Create at least 2 'different' products based on DreamCard and Rev which have totally different look-and-feel 4) Raise *serious* money if you have to (based on the Konfab deal, this shouldn't be too hard). 5) Create more opportunities for users to get involved. Here are a few examples of RR's seclusionary strategy:

I've asked if Altuit can build tutorials and have them sold/hosted on RevOnline. The answer was 'not at this time' and I believe based on the wrong assumption that it would cannibalize sales of their own tutorials.

I've offered to take over the documentation publishing parts of RunRev and automate the updating of doc and PDF's and purchasing printed reference documents. I even created the tools and demo'ed them to RR for free to show how easy it could be. Again answer was 'no.'

I've asked to have RR sell altSQLite for a 33% profit and the answer was the profit was not enough based upon their projected sales of altSQLite. So, altSQLite is not even listed *anywhere* on their website. Guy Kawasaki sold 3rd party plugins for 4D at their website for no profit, just to show support for his product and his partners.

Many people have asked about creating a WIKI or other helpful tools and instead of embracing the spirit of the helpfullness, RR has steadfastedly pulled back.

All said, RR still has more than a few things going for it. It's a great platform, plain and simple. The company seems to be solid financial-wise (unlike many of the X-talks we've come to know and leave). Things do improve, though not at the rate many of us wish them to.

best,

Chipp

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