Iconic programming is not the same as visual logic.
Icons are only one way to go.
And just as Revolution can make a Myst game based on a
guitar (sorry, don't recall the name), mTropolis
brought some serious gaming, such as Obsidian, King of
Dragon Pass, Muppet's Treasure Island.
mTropolis is history. Transcript is certainly more
robus than mT's mini-script. Maybe Revolution could be
coaxed to provide a more visual logic environment and
reach out to a new generation of developers.
--- Richard Gaskin <[EMAIL PROTECTED]> wrote:
> Shortly after Bill Appleton first released his
> SuperCard, in an
> interview I did with him for a regional magazine I
> asked him about
> iconic programming, since his previous product was
> CourseBuilder. He
> said that while iconic programming had a lot of
> value for simple things,
> to do anything complex meant creating diagrams that
> were difficult to
> read, and that ultimately a substantial program like
> even a basic text
> editor would be as hard to read expressed purely
> visually as it would be
> in textual code.
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