I'll chime in on this one: I had a stack which was adding an item to the pending message cue every 2 minutes... at the same time some user action, which was frequent ( "Stop" and "Resume" a player object), posted the same msg... after 10 minutes of running time, the stack had 100 pending msgs! all the same thing... and each one of these triggered another one to be added to the cue and run 60 seconds later...(it was simply to calculate the current time of the movie and show this on screen in a field) Yikes! and users were complaining they could not even type any more... hit a key and the letter would not appear for 10 seconds.

As soon as I fixed that bug, the problem disappeared.


On Dec 05, 2005, at 11:29 AM, Sarah Reichelt wrote:

Have a look in the Pending messages section of the Message box to see
if some messages are piling up there or being triggered frequently.
Then you could check the Message Watcher, again to see if there is
something unusual there.

Another test could be to lock messages, then open your stack and check
what happens.

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