Malte, Obviously, I agree. It's downright critical for game dev...
Judy On Sun, 19 Feb 2006, Malte Brill wrote: > Count me in for the wanters and here is the reason why: If you use > multiple player objects this will work o.k. for audiofiles that are > longer than just a few seconds. If you try to play more than 4 or 5 > (very) short audioclips (think sound effects) at the same time it is > not quite practical. This is nothing Rev is to blame for. It is simply > that these files need to be played back from the HD, which might start > spinning like mad trying to locate all the short clips at once, > especially on older machines. I used to do HD recording with Pro Toos, > so I know the sound and I know the reason why it is happening, as I > coded the stack. But if it is a normal user who hears hectic activity > from the HD and maybe audio starting to stutter while the app doesn?t > do anything more but playing a few sound effects, I would think "What > the hell is wrong with that Program? Do they scan/erase my HD?". > Knowing that multichannel audio might not have highest priority I pray > for someone writing an external that works cross plattform. > > I would be willing to pay a few $$ for it and I guess some others would > too, wouldn?t they? If so let the list know, someone might pick up the > challenge... > _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
