Alex, you are a gem! Thanks:

Interesting to note that "round" produced smoother motion than "statRound"

The following will works for any circle name "baseCircle" at any location on the card... Watch the little red ball move run around the circle (smile) I renamed your vars to something meaningful -- yes, it's verbose, but as i get older, my short term memory may fail between reading line 1 and line 10 (grin), one advantage of xTalk. (see my thoughts on this on the dot notation thread)

and (obviously) setting a single value to "i" in this

on mouseUp
  put the loc  of  grc "baseCircle" into tCenter
put getPoints(item 1 of tCenter,item 2 of tCenter,the width of grc "baseCircle"/2) into tCirclePoints
 repeat for each line x in tCirclePoints
   set the loc of grc  "mars" to x
   wait 2 milliseconds
 end repeat
end mouseUp
function getPoints circleLocX, circleLocY,radiusLen
 --  returns a list of points on the circumference of a circle
 -- centered at xc,yc with radius rad
 repeat with tCircumPoint= 0 to 360
 --put 90 into tCircumPoint
put Round(circleLocX+ radiusLen*sinInDegrees(tCircumPoint)), Round(circleLocY+radiusLen*cosInDegrees(tCircumPoint)) & CR after tResult
 end repeat
 return tResult
end getPoints


function cosInDegrees angleInDegrees
 return cos(angleInDegrees * pi / 180)
end cosInDegrees


function sinInDegrees angleInDegrees
 return sin(angleInDegrees * pi / 180)
end sinInDegrees



On Mar 01, 2006, at 12:32 PM, Alex Tweedly wrote:

Not professional, but maybe "interested amateur" :-)
(this returns floating point numbers - remember to convert to integers before using as points of a polygon or similar)

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