Malte Brill wrote:
Setting up an adventure game like the one you are after in Rev requires some thinking beforehand, that doesn´t deal too much with the development environment, or the scripting language, but mostly with artwork and game logic.
Some of the goodies here may be of interest: <http://tinselman.typepad.com/tinselman/2006/02/discarded.html> -- Richard Gaskin Fourth World Media Corporation ___________________________________________________________ [EMAIL PROTECTED] http://www.FourthWorld.com _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
