FYI, setting a customProp with the compressed image data actually increases the size of the stack if those images were resized to larger than their original incoming size (that's expected behavior) This presents somewhat of a conundrum. Since the import of a 3 X 5 jpeg whose original resolution was 72 DPI (all that is needed for the screen) and if is scaled up, storing it as image data (even compressed) bloats the stack. Since the "quest" is internet delivery, one is looking for the opposite effect: smaller stack sizes. So, one gets caught between a rock and a hard place: you want to deliver media efficiently but protect them from "theft" but then to protect them from theft you have to make a stack that is so big that delivery is difficult. hmmm...

I would still opt for a new feature to protect stacks in the IDE. Then you simply store images in a substack which are obviously unavailable if driven from a standalone player. Another developer then tries to open your substack in the IDE and he can't, without a password. You shouldn't need push the image data around thru hoops to get your DRM.

Without this, we are "stuck with PDF's" as a container for delivery of content where DRM is mission critical. We're not talking little gif graphics here but high end photos with strict copyright-usage issues.

Musings: PDF's are very efficient and one can set security on the images to block another Acrobat Professional user from accessing the "extract images" menu item (it will be dimmed), but this "act of protection" does not impact the size of the container...(the PDF still has the images stored in "lo-quality" jpg form). So I'm looking to see how that model can be implemented in Rev, but efficiently in terms of the final stack file size. The name of the game is getting from the vertical rect of the old print world to the horizontal rect of the digital revolution. It's actually a very hard nut to crack.

We recently exported some Key notes with embedded media to Power Point: file sizes were so large that internet delivery was unthinkable. one would have to put them on DVD disk and sell them to cover costs. We are just interested in deploying content, not making money on most of this content, and would rather avoid the whole burn it, package it, warehouse it, catalog it, sell it, cycle. We're looking into recording the screen thru a whole presentation and turning these into movies, but for a full 600X800 rect the resulting.mov file will also be enormous, even as an MPEG or h.264... It means burning disks again, and packaged-postal delivery. No matter how well you do this, that paradigm dramatically decreases distribution compared to a web download.

I'm sitting there knowing full well that the same content deployed as a revolution stack could be packaged in 1/20 the space...or incrementally delivered in a few separate stacks...and the media wants to in the stack (at least photos) and come very, very close to the equivalent files sizes for the same content packaged as PDF's. (if not smaller) Besides-- the compress and decompress thing was very sluggish... So secure PDF's of printed pages with vertical orientation still rules... and users must scroll and zoom and scroll and zoom and scroll and zoom.....there is a lot of resistance to this among a certain strata of users... InDesign has some great export to XML options and with a little standardization on templates in Rev, it would not be hard parse a print magazine article-page file and get it all repackaged into a horizontal rect. But it comes back to DRM- security on the images or substack. Without that, the exercise is pointless.

OK , 'nuf said... I'm copying this to support at Rev as a feature request. Oh... and text wrap around photos would also be dynamite!

Sivakatirswami
Himalayan Academy Publications
at Kauai's Hindu Monastery
[EMAIL PROTECTED]

www.HimalayanAcademy.com,
www.HinduismToday.com
www.Gurudeva.org
www.Hindu.org


On Mar 07, 2006, at 9:05 AM, Sivakatirswami wrote:


Here's a simple example using compress/decompress:

SETUP:
set the uStuff of this card to compress(the imageData of img 1)
put "" into img 1

PLAYBACK:
set the imageData of img 1 to decompress(the uStuff of this card)

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