Dave Burgun wrote:
[snip]
I don't see how my way of doing things is in anyway not a standard xTalk approach. What we are talking about it the basic Object-Oriented programming. The concept of keeping all the house keeping of an object in that object and not spread across many different layers
[snip]

Actually the way you do it ignores one of the most powerful aspects of OOP in xTalks, "inheritance".

If a unique object has a unique handler there is no harm in putting the handler in that object. But if the same code is being used by multiple objects it helps in many ways to centralize it:
1. it is easier to update
2. it is easier to debug
3. it is easier to maintain
4. it is more reliable (it works for all objects or no objects - not just some objects)
5. you won't accidentally forget it on a new object
6. etc.

One of the problems in xTalk scripting is that handlers can be spread across multiple objects anywhere in the message path. Makes it hard to debug some else's code - or even code I wrote myself last year. Using central library scripts help solve this.

Your concern about looping through all of the objects on a card (or even all of the cards in a stack) does not, in my experience, outweigh the benefits of the central library. Modern computers with RISC chips are optimized for repeat loops, they do massive repeats in milliseconds (I can update all of the 300+ fields on a card in 82 milliseconds - and today's computers are twice as fast as mine).

You are certainly free to use what works best for you or what you are most comfortable using but I think Jacque offered excellent advice. I'd like to see this as a "style" section in future documentation. I wish I had started using this approach instead of "learning the hard way".

 Paul Looney
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